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Sonic 3 debug mode
Sonic 3 debug mode












sonic 3 debug mode

When outside the editor, Sonic will turn his head towards the camera when either the L or R buttons are pressed, similar to the Z button in the previous game.

  • B + Directional Pad - Increase or Decrease values.
  • X + B - Change movement speed (Point editor).
  • A + B - Change movement speed (Main editor, with four settings: Normal, High, Super, and Madness).
  • X + Y - Enter editor (or go to the point editor if already active).
  • The controls for the Camera Editor are as follows: Upon entering the editor, they will see various menus showing properties about the highlighted camera such as the angle, size, type and the data about the camera's positions.

    sonic 3 debug mode

    The Camera Editor is another feature available in debug mode is the most complex of all the features. The free movement mode from the previous game is here.Įntering Free Movement mode will cause Sonic to fall off his board if he is using one. Unlike The Trial, upon activating Debug Mode, a textbox with an error message will appear saying "0に相当する台詞がない" (There is no dialogue equivalent to 0). (This feature is enabled by default in the final, but only works in Metal Harbor.) In the final, only two parts of this display can still be activated: one that displays a line of data at the bottom of the screen and the ability to give Sonic a board by pressing Y on Controller 2. When activated, the player will hear the first line of dialogue from the intro cutscene to signify that they have entered Debug mode. There is a debug mode in the demo that includes a variety of features including a camera editor, free movement and sound test among other things.














    Sonic 3 debug mode