


Each level requires the player to complete a certain set of objectives – such as collecting or destroying specified items, rescuing hostages, or meeting with friendly non-player characters (NPCs) – and then exit the stage. In the single-player mode, the player takes the role of James Bond through a series of free-roaming 3D levels. GoldenEye 007 is a first-person shooter that features both single and a multiplayer modes. A reimagining of the game, also titled GoldenEye 007, was published by Activision and released for the Wii and Nintendo DS in 2010, and later re-released as GoldenEye 007: Reloaded for the Xbox 360 and PlayStation 3 the following year. GoldenEye 007 was followed by a spiritual successor, Perfect Dark, also developed by Rare for the Nintendo 64. It pioneered features that have since become common in first-person shooters, such as varied mission objectives, a zoomable sniper rifle, stealth elements, and a console multiplayer deathmatch mode. GoldenEye 007 is considered an important game in the history of first-person shooters for demonstrating the viability of game consoles as platforms for the genre, and for signalling a transition from the then-standard Doom-like approach to a more realistic style. The game received highly positive reviews from the gaming media and sold over eight million copies worldwide, making it the third-best-selling Nintendo 64 game.

GoldenEye 007 was originally conceived as an on-rails shooter inspired by Sega's Virtua Cop, before being redesigned as a free-roaming shooter. GoldenEye 007 with Special Guests Paul F.
